Evolve Patch 1.3 released

Entwickler Turtle Rock hat neuen Patch 1.3 für die PC-Version von Evolve released.

Für Xbox One und PlayStation 4 will man ihn in der kommenden Woche zum Download anbieten.

Der Patch nimmt zahlreiche Änderungen am Balancing der Monster und Jäger vor, um die allgemeine Spielbalance zu verbessern.

Changelog 1.3:


All Monsters

— Minor maintenance and improvements
— All monsters can see recent damage on their health bar to help make burst damage visible

Kraken

— Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.

Vortex

— Cooldown increased by one second.
— Reduced knockback magnitude.

Tranq Darts, Stasis Grenades and Harpoons

— Pull Kraken down at a consistent rate regardless of whether he is in combat or out of combat. (they used to stack outside of combat)
— Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.

Aftershock

— Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.

Wraith

— Making her movement speed less bursty which makes her easier to keep track of. Making Supernova less lethal while still allowing it to be just as powerful. Making Warp Blast a damage dealer instead of a traversal mechanic.

Warp

— Speed reduced 25%

Supernova

— Duration decreased by 50%

Decoy

— Wraith becomes visible for half a second when shot while cloaked.
— Increased cooldown time by 2 seconds.

Warp Blast

— Speed reduced by 40%
— Range no longer levels up.
— Radius levels up now.
— Max travel distance set to 30 meters for all levels.
— Damage increased by 10%

Markov

— Arc Mine tuning

Arc Mine

— Damage reduced by 20%
— Fixed a bug where damage extended past the trigger radius.
— Health reduced by 75%
— Arm time increased by one second.

Hyde

— Making Toxic Grenade a more effective area of denial weapon while also making it less spammy. Buffing Hyde’s overall damage output.

Toxic Grenade

— DPS increased by 50%
— Added proximity detonation (works vs airborne Kraken now)
— Reduced fire rate
— Reduced lifetime by 15%

Minigun

— Accuracy increased by 25%
— Damage increased by 20%

Parnell

— Multifire Rocket Launcher tuning

Multifire Rocket launcher

— Has better accuracy while jumping and jetpacking

Maggie

— Harpoon Traps tuning

Harpoon Traps

— Arm time increased by one second.

Griffin

— Sound Spike tuning

Sound Spike

— Now detect stealthing monsters within a 15 meter radius.

— Radius increased from 50 to 60 meters.

Bucket

— Guided Missile Launcher tuning

Guided Missile Launcher

— Damage increased 11%

Cabot

— Rail Cannon tuning

Rail Cannon

— Damage reduced by 30%

— Reload time increased by 25%

Val

— Increasing her overall effectiveness.

Medgun

— Heals 20% faster
— Consumes ammo 2.5x faster.

Tranq

— Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)

Caira

— Acceleration Field tuning

Acceleration Field

— Cooldown increased by 15 seconds.


Quelle: Changelog

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