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	<title>THE 3D-ZONE - Gaming News &#38; mehr seit 1998 :-) &#187; Downloads</title>
	<atom:link href="http://www.the3dzone.de/category/downloads/feed/" rel="self" type="application/rss+xml" />
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		<title>Alien Arena 2010 v7.45 released</title>
		<link>http://www.the3dzone.de/2010/07/29/alien-arena-2010-v7-45-released/</link>
		<comments>http://www.the3dzone.de/2010/07/29/alien-arena-2010-v7-45-released/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 15:31:59 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[alien arena 2010]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=13338</guid>
		<description><![CDATA[Es wurde eine neue Version 7.45 vom kostenlosen Multiplayershooter Alien Arena 2010 released. Major 7.45 Features: 1 &#8211; Soft shadows. 2 &#8211; Strats datadir fixes. 3 &#8211; Bot config reading for Linux. 4 &#8211; Irc threading fixes. 5 &#8211; Irc login fixes. 6 &#8211; Lightblock optimization. 7 &#8211; All GLSL and ARB shader&#8217;s built into engine. 8 &#8211; Fix burning white gibs bug. 9 &#8211; VBO fixes for speedup. 10 &#8211; Inter Quake skeletal model format. 11 &#8211; Spine bending for viewer pitch. 12 &#8211; Cleaned up vertex model rendering for major speedup. 13 &#8211; Compiled on MSVC2009 for peformance increases. 14 &#8211; Allow mouse acceleration to be disabled in...]]></description>
			<content:encoded><![CDATA[<p>Es wurde eine neue Version 7.45 vom kostenlosen Multiplayershooter <a href="http://red.planetarena.org/" target="_blank" class="liexternal">Alien Arena 2010</a> released.<span id="more-13338"></span></p>
<p><strong>Major 7.45 Features:</strong></p>
<blockquote><p>
1 &#8211; Soft shadows.<br />
2 &#8211; Strats datadir fixes.<br />
3 &#8211; Bot config reading for Linux.<br />
4 &#8211; Irc threading fixes.<br />
5 &#8211; Irc login fixes.<br />
6 &#8211; Lightblock optimization.<br />
7 &#8211; All GLSL and ARB shader&#8217;s built into engine.<br />
8 &#8211; Fix burning white gibs bug.<br />
9 &#8211; VBO fixes for speedup.<br />
10 &#8211; Inter Quake skeletal model format.<br />
11 &#8211; Spine bending for viewer pitch.<br />
12 &#8211; Cleaned up vertex model rendering for major speedup.<br />
13 &#8211; Compiled on MSVC2009 for peformance increases.<br />
14 &#8211; Allow mouse acceleration to be disabled in game.<br />
15 &#8211; All player models now have IQM versions.<br />
16 &#8211; Various issues with rscript cleaned up.<br />
17 &#8211; Bot&#8217;s now turn more humanly.<br />
18 &#8211; Homing missiles now limited to 5 per life, rather than round.<br />
19 &#8211; Specularity now controlled by normalmap alpha.<br />
20 &#8211; Irc now defaults to irc.planetarena.org, our own Irc network.<br />
21 &#8211; Improvements in accuracy and speed of lighting routines.<br />
22 &#8211; Updated a number of skins for models.<br />
23 &#8211; Better keepalive for Galaxy.<br />
24 &#8211; separate menu mouse speed control.
</p></blockquote>
<p><strong>Alien Arena 7.45 Windows (266 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=212&#038;lid=923" class="liexternal">3D-ZONE</a><br />
<strong>Alien Arena 7.45 Linux (361 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=212&#038;lid=924" class="liexternal">3D-ZONE</a></p>
]]></content:encoded>
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		<item>
		<title>Arma 2: Operation Arrowhead Demo</title>
		<link>http://www.the3dzone.de/2010/07/20/arma-2-operation-arrowhead-demo/</link>
		<comments>http://www.the3dzone.de/2010/07/20/arma-2-operation-arrowhead-demo/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 17:41:04 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[arma 2 operation arrowhead]]></category>
		<category><![CDATA[bohemia interactive]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=13170</guid>
		<description><![CDATA[Entwickler Bohemia Interactive haben eine umfangreiche Demoversion zu ihren Arma 2 StandAlone-AddOn Operation Arrowhead released. Die 2.7 GB gro&#223;e Demo enth&#228;lt u.a. die Singleplayermission (Coltan Blues), drei Trainingszenarios und zwei Multiplayermissionen. Arma 2: Operation Arrowhead&#8217;s demo includes: * Singleplayer mission &#8220;Coltan Blues&#8221; from the main campaign * Singleplayer scenarios &#8220;Benchmark&#8221; and &#8220;Little Bird&#8221; * 3 Boot Camp scenarios (Basic, Driving and Helicopter tutorials) * Multiplayer missions &#8220;Hike In The Hills&#8221; and &#8220;One Shot One Kill&#8221; * multiplayer template &#8220;Team Deathmatch&#8221; * Mission Editor with save/load option Arma 2: Operation Arrowhead Demo (2.7 GB): 3D-ZONE]]></description>
			<content:encoded><![CDATA[<p>Entwickler Bohemia Interactive haben eine umfangreiche <a href="http://www.arma2.com/latest-news/arma-2-operation-arrowheads-demo-released_en.html" target="_blank" class="liexternal">Demoversion</a> zu ihren Arma 2 StandAlone-AddOn <a href="http://www.arma2.com/arma-2-oa_en.html" target="_blank" class="liexternal">Operation Arrowhead</a> released.</p>
<p>Die 2.7 GB gro&#223;e Demo enth&#228;lt u.a. die Singleplayermission (Coltan Blues), drei Trainingszenarios und zwei Multiplayermissionen.<span id="more-13170"></span></p>
<p><strong>Arma 2: Operation Arrowhead&#8217;s demo includes:</strong></p>
<blockquote><p>
* Singleplayer mission &#8220;Coltan Blues&#8221; from the main campaign<br />
* Singleplayer scenarios &#8220;Benchmark&#8221; and &#8220;Little Bird&#8221;<br />
* 3 Boot Camp scenarios (Basic, Driving and Helicopter tutorials)<br />
* Multiplayer missions &#8220;Hike In The Hills&#8221; and &#8220;One Shot One Kill&#8221;<br />
* multiplayer template &#8220;Team Deathmatch&#8221;<br />
* Mission Editor with save/load option
</p></blockquote>
<p><strong>Arma 2: Operation Arrowhead Demo (2.7 GB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=218&#038;lid=922" class="liexternal">3D-ZONE</a></p>
]]></content:encoded>
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		<item>
		<title>Dragon Age: Origins Patch 1.04</title>
		<link>http://www.the3dzone.de/2010/07/20/dragon-age-origins-patch-1-04/</link>
		<comments>http://www.the3dzone.de/2010/07/20/dragon-age-origins-patch-1-04/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:40:46 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[awakening]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[dragon age origins]]></category>
		<category><![CDATA[electronic arts]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=13161</guid>
		<description><![CDATA[Electronic Arts haben einen neuen Patch 1.04 f&#252;r Bioware&#8217;s RPG Dragon Age: Origins ver&#246;ffentlicht. Neben Bugfixes f&#252;r das Hauptprogramm behebt das Update auch einige Probleme beim Awakening AddOn. Changelog 1.04: Allgemeine Fehlerbehebungen ERFOLGE * Auf dem PC wurden in einigen F&#228;llen die Bilder und Nachrichten der Erfolge nicht korrekt angezeigt. Dieser Fehler wurde behoben. INHALTE ZUM HERUNTERLADEN * Einige Autorisierungsprobleme mit Inhalten zum Herunterladen wurden behoben. * Blut-Talente aus dem Premium-Inhalt &#8220;W&#228;chter-Festung&#8221; funktionieren nun in anderen Modulen korrekt. * Bei der Installation neuer Inhalte zum Herunterladen wird die Option &#8220;Andere Kampagnen&#8221; nicht mehr ausgegraut. SPIELABLAUF * Hat der Spieler Bereiche des Nichts mehrmals hintereinander betreten und wieder verlassen, wurde die...]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts haben einen neuen Patch 1.04 f&#252;r Bioware&#8217;s RPG <a href="http://dragonage.bioware.com/" target="_blank" class="liexternal">Dragon Age: Origins</a> ver&#246;ffentlicht. </p>
<p>Neben Bugfixes f&#252;r das Hauptprogramm behebt das Update auch einige Probleme beim <a href="http://dragonage.bioware.com/awakening/" target="_blank" class="liexternal">Awakening</a> AddOn.<span id="more-13161"></span></p>
<p><strong>Changelog 1.04:</strong></p>
<blockquote><p>
Allgemeine Fehlerbehebungen</p>
<p>ERFOLGE</p>
<p>* Auf dem PC wurden in einigen F&#228;llen die Bilder und Nachrichten der Erfolge nicht korrekt angezeigt. Dieser Fehler wurde behoben.</p>
<p>INHALTE ZUM HERUNTERLADEN</p>
<p>* Einige Autorisierungsprobleme mit Inhalten zum Herunterladen wurden behoben.<br />
* Blut-Talente aus dem Premium-Inhalt &#8220;W&#228;chter-Festung&#8221; funktionieren nun in anderen Modulen korrekt.<br />
* Bei der Installation neuer Inhalte zum Herunterladen wird die Option &#8220;Andere Kampagnen&#8221; nicht mehr ausgegraut.</p>
<p>SPIELABLAUF</p>
<p>* Hat der Spieler Bereiche des Nichts mehrmals hintereinander betreten und wieder verlassen, wurde die Anzahl der aktiven Grafikeffekte<br />
  vervielfacht, was zu einer Verlangsamung des Spielablaufs f&#252;hrte. Dieses Problem tritt nun nicht mehr auf.<br />
* Fehlerbehebung beim Taschendiebstahl. Charaktere hatten trotz eines erfolgreichen Diebstahls keine Gegenst&#228;nde erhalten.</p>
<p>BENUTZEROBERFL&#196;CHE</p>
<p>* &#220;ber dem Kopf des Spielers erscheinen keine schwebenden Zahlen mehr.<br />
* Die Schadenswerte werden im Inventar-Bildschirm nun korrekt aktualisiert, wenn Waffen abgelegt werden.<br />
* Namen mit Akzenten und Sonderzeichen werden in den &#8220;Was bisher geschah&#8221;-Ladebildschirmen nun korrekt angezeigt.<br />
* Beim Wechsel zwischen Dragon Age: Origins und Dragon Age: Origins &#8211; Awakening werden die Optionen nun nicht mehr auf die Standardeinstellungen<br />
  zur&#252;ckgesetzt.<br />
* Der Verkauf von zu vielen Objekten an einen H&#228;ndler f&#252;hrt nun nicht mehr zur Besch&#228;digung von Spielst&#228;nden.<br />
* Die Standardeinstellung in der PC-Version war, dass Screenshots automatisch hochgeladen werden. Dies ist nun nicht mehr der Fall.</p>
<p>CHARAKTER-IMPORT</p>
<p>* Wurde f&#252;r den Charakter-Import in ein neues Modul ein Spielstand verwendet, bei dem der Held nicht in der Gruppe war, f&#252;hrte dies zum Absturz<br />
  des Spiels. Dieses Problem wurde behoben.<br />
* In Dragon Age: Awakening importierte Charaktere beginnen das Spiel nun mit angelegter Ausr&#252;stung und Kleidung.</p>
<p>PERFORMANCE</p>
<p>* Einige Speicherlecks wurden behoben, wodurch die H&#228;ufigkeit von Abst&#252;rzen verringert wird.<br />
* Die Soundtreiber wurden aktualisiert, um einige Abst&#252;rze im Zusammenhang mit dem Sound zu beheben.</p>
<p>SOCIAL SITE</p>
<p>* Einige Probleme wurden behoben, die dazu f&#252;hrten, dass Portr&#228;ts nicht auf die BioWare Social Site hochgeladen werden konnten.</p>
<p>Dragon Age: Origins-Fehlerbehebungen</p>
<p>SPIELABLAUF</p>
<p>* Das Problem, dass bei Morrigans Ritual gelegentlich falsche Charaktere zu sehen waren, wurde behoben.<br />
* Spieler, die im Plot &#8220;Der Zerbrochene Zirkel&#8221; ihre Gruppenmitglieder im Nichts gerettet haben, sind nicht l&#228;nger gezwungen, den D&#228;mon der<br />
  Tr&#228;gheit allein zu bek&#228;mpfen.<br />
* Verfolgt der Spieler w&#228;hrend des Orzammar-Plots die Quests beider Kandidaten, wird der weitere Verlauf des Spiels nicht mehr verhindert.</p>
<p>Dragon Age: Origins &#8211; Awakening-Fehlerbehebungen</p>
<p>SPIELABLAUF</p>
<p>* Mehrere Bugs wurden behoben, die Probleme mit dem Vertrauen der Gruppenmitglieder verursachten oder verhinderten, dass pers&#246;nliche Quests<br />
  ausgel&#246;st wurden.<br />
* Nach ihrer Rettung dankt Lillith dem Spieler in Vigils Wacht jetzt nur noch einmal.<br />
* W&#228;hrend des Angriffs auf Amaranthine wurden manchmal einige Gegner durch einen Bug unverwundbar, was den weiteren Spielverlauf behinderte. Dies<br />
  geschieht nun nicht mehr.<br />
* Die Spieler erhalten nun von fr&#252;heren Geliebten Briefe der Wertsch&#228;tzung.<br />
* Silberit-Runen des Spezialisten und des Paragon sind nun Waffen- statt R&#252;stungsrunen.<br />
* Die Verlangsamungsrune des Spezialisten kann nun bei H&#228;ndlern gekauft werden.</p>
<p>CHARAKTER-IMPORT</p>
<p>* Importierte Schurken-Charaktere erkennen Fallen nun korrekt.<br />
* Die Nachricht &#8220;Legacy tattoo asset do not use!&#8221; erscheint nun nicht mehr auf den Gesichtern einiger importierter Charaktere.
</p></blockquote>
<p><strong>Dragon Age: Origins Patch 1.04 (88 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=188&#038;lid=921" class="liexternal">3D-ZONE</a></p>
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		</item>
		<item>
		<title>Singularity Patch 1.1</title>
		<link>http://www.the3dzone.de/2010/07/19/singularity-patch-1-1/</link>
		<comments>http://www.the3dzone.de/2010/07/19/singularity-patch-1-1/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 21:17:06 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[raven software]]></category>
		<category><![CDATA[singularity]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=13157</guid>
		<description><![CDATA[Activision haben einen ersten Patch 1.1 f&#252;r Raven Software&#8217;s Shooter Singularity herausgebracht. Neben den Worldwide-Patch gibt es auch eine eigene Patchversion f&#252;r die zensierte deutsche Version des Spiels. Changelog 1.1: * Texture streaming: some players have experienced a streaming bug that occurred on higher resolutions after playing for extended periods. This has been fixed. * Networking connectivity: a few players have experienced a matchmaking bug when searching for a game where they would become stuck on the “Finding Best Match” screen. This has been fixed. Singularity Patch 1.1 Worldwide (23 MB): 3D-ZONE Singularity Patch 1.1 German (23 MB): 3D-ZONE]]></description>
			<content:encoded><![CDATA[<p>Activision haben einen ersten Patch 1.1 f&#252;r Raven Software&#8217;s Shooter <a href="http://www.singularity-game.com/" target="_blank" class="liexternal">Singularity</a> herausgebracht. Neben den Worldwide-Patch gibt es auch eine eigene Patchversion f&#252;r die zensierte deutsche Version des Spiels.<span id="more-13157"></span></p>
<p><strong>Changelog 1.1:</strong></p>
<blockquote><p>
* Texture streaming: some players have experienced a streaming bug that occurred on higher resolutions after playing for extended periods. This has been fixed.</p>
<p>* Networking connectivity: a few players have experienced a matchmaking bug when searching for a game where they would become stuck on the “Finding Best Match” screen. This has been fixed.
</p></blockquote>
<p><strong>Singularity Patch 1.1 Worldwide (23 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=217&#038;lid=919" class="liexternal">3D-ZONE</a><br />
<strong>Singularity Patch 1.1 German (23 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=217&#038;lid=920" class="liexternal">3D-ZONE</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Unreal Development Kit June 2010 Beta</title>
		<link>http://www.the3dzone.de/2010/06/28/unreal-development-kit-june-2010-beta/</link>
		<comments>http://www.the3dzone.de/2010/06/28/unreal-development-kit-june-2010-beta/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 16:56:57 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[udk]]></category>
		<category><![CDATA[unreal development kit]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=12629</guid>
		<description><![CDATA[Epic Games haben die Juni 2010 Betaversion ihres Unreal Development Kit (UDK), eine kostenlose Version ihrer Unreal Engine 3, released. Damit darf man ohne Einschr&#228;nkungen seine eigene Spiele entwickeln, solange diese nicht-kommerziell bleiben. Changelog Juni 2010: New tools/features ready for use. * Vertex Colors and Multiple UV Sets for Skeletal Meshes o Users can now import vertex colors with skeletal meshes and access them in materials. o Works with both the FBX importer and the latest ActorX plug-in. o Vertex colors only work for GPU-skinned meshes (for now). o Up to four UV sets will be taken when importing a skeletal mesh. o The skeletal mesh vertex buffer only uses...]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.the3dzone.de/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/12629.jpg&amp;w=150&amp;h=150&amp;zc=0&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Epic Games haben die Juni 2010 Betaversion ihres <a href="http://www.udk.com/" target="_blank" class="liexternal">Unreal  Development Kit</a> (UDK), eine kostenlose Version ihrer Unreal Engine 3, released.</p>
<p>Damit darf man ohne Einschr&#228;nkungen seine eigene Spiele entwickeln, solange diese nicht-kommerziell bleiben.<span id="more-12629"></span></p>
<p><strong>Changelog Juni 2010:</strong></p>
<blockquote><p>
New tools/features ready for use.</p>
<p>* Vertex Colors and Multiple UV Sets for Skeletal Meshes<br />
  o Users can now import vertex colors with skeletal meshes and access them in materials.<br />
  o Works with both the FBX importer and the latest ActorX plug-in.<br />
  o Vertex colors only work for GPU-skinned meshes (for now).<br />
  o Up to four UV sets will be taken when importing a skeletal mesh.<br />
  o The skeletal mesh vertex buffer only uses the amount imported so as not to waste memory. VertexColor.PNG<br />
* Bloom Improvements<br />
  o New properties: BloomThreshold, BloomTint and BloomScreenBlendThreshold<br />
  o Bloom blur kernels larger than 64 are now supported<br />
* Penumbra Scale<br />
  o This option is very useful when trying to remove shadow artifacts when using a low resolution lightmap. Lightmass-PenumbraScale_Comparison.jpg<br />
* Custom Normals with FBX<br />
  o FBX importer now supports custom vertex normals<br />
  o This is useful for &#8216;combing&#8217; vertex normals on foliage, or when you need smooth lighting continuity between multiple meshes<br />
  o To use this, first export normals (and/or tangents) using the FBX exporter in your modeling program<br />
  o Next, enable the new &#8216;Explicit Normals&#8217; option while importing the FBX file into UE3 NormalDiff.png<br />
* New Tool for Visualizing Render Target Textures on the HUD<br />
  o vistex2.jpg<br />
* Multiple UVs for Skeletal Meshes<br />
  o Up to four UV sets per skeletal mesh is supported<br />
  o Works with both the FBX importer and the latest ActorX plug-in<br />
  o You can access these texture coordinates in materials assigned to your skeletal mesh<br />
* Game Caster Virtual Camera<br />
  o Game Caster virtual camera support is ready to use<br />
* Auto Texture Reimport<br />
  o New &#8216;Auto-Reimport Textures&#8217; feature that detects source art changes and re-imports automatically<br />
* Other New Features and Improvements<br />
  o Major performance improvements, especially with shadows and animation<br />
  o New per-level post process chain will override the single per-game chain if set<br />
  o Added one-bounce GI even for areas outside the Lightmass importance volume<br />
    + Note that this is lower quality than bounced light within the volume<br />
  o Physical Material Masks for material instances now available in the editor.<br />
  o Support for Shader Model 2 and fallback materials has been removed<br />
    + Fallback materials will be automatically deleted<br />
  o Improved screen-space ambient occlusion with new &#8216;AngleBasedSSAO&#8217; setting<br />
    + This will yield better quality with same sample count<br />
  o Improvements to skeletal mesh importing of &#8216;alternate weight sets&#8217;<br />
    + This allows vertex data to be shared between different weighted character rigs<br />
  o The editor&#8217;s Map Check tool will now also warn you about potential performance issues<br />
  o Various minor improvements to Scaleform GFx workflow<br />
  o Gamma correction has been disabled throughout the GFx pipeline in order to better match the output of Flash </p>
<p>UDKGame<br />
  o DM-Deck has been updated with some new engine features<br />
    + Added god rays, improved bloom, and a new sky!<br />
  o Angle-based SSAO is now enabled in UDKGame by default (improved SSAO quality)<br />
  o Made shield projectile-blocking consistent with the old behavior<br />
  o Various minor cleanups to PlayerController, PlayerReplicationInfo and Pawn classes
</p></blockquote>
<p><strong>Unreal Development Kit June 2010 Beta (776 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=195&#038;lid=918" class="liexternal">3D-ZONE</a></p>
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		<item>
		<title>ARMA 2 Patch 1.07</title>
		<link>http://www.the3dzone.de/2010/06/28/arma-2-patch-1-07/</link>
		<comments>http://www.the3dzone.de/2010/06/28/arma-2-patch-1-07/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 16:55:07 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[bohemia interacitve]]></category>
		<category><![CDATA[peter games]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=12627</guid>
		<description><![CDATA[Bohemia Interactive haben einen neuen Patch 1.07 f&#252;r ihren Taktikshooter ARMA 2 released. Das Update enth&#228;lt diverse Bugfixes, die die Stabili&#228;t, Multiplayer, Sound und die AI verbessern. Der Patch funktioniert auch mit der Steamversion des Spiels. Changelog 1.07: * [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS. * [71543] File cache size increased a lot on systems with 4 GB RAM or more. * [71484] Fixed: C130 was crashing on takeoff. * [71373] Fixed crash http://dev-heaven.net/issues/11097 * [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want...]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.the3dzone.de/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/12627.jpg&amp;w=150&amp;h=150&amp;zc=0&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Bohemia Interactive haben einen neuen Patch 1.07 f&#252;r ihren Taktikshooter <a href="http://www.arma2.com" target="_blank" class="liexternal">ARMA 2</a> released.</p>
<p>Das Update enth&#228;lt diverse Bugfixes, die die Stabili&#228;t, Multiplayer, Sound und die AI verbessern. Der Patch funktioniert auch mit der Steamversion des Spiels.<span id="more-12627"></span></p>
<p><strong>Changelog 1.07:</strong></p>
<blockquote><p>
* [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.<br />
* [71543] File cache size increased a lot on systems with 4 GB RAM or more.<br />
* [71484] Fixed: C130 was crashing on takeoff.<br />
* [71373] Fixed crash http://dev-heaven.net/issues/11097<br />
* [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems.<br />
          If you want to use more CPUs, use -cpuCount=N to override this.<br />
* [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2<br />
          CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)<br />
* [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden<br />
* [70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)<br />
* [70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147<br />
* [70663] New: Weather config values &#8220;size&#8221; and &#8220;height&#8221; for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)<br />
* [70661] Improved: File handle management when more then 448 pbos are present is now more efficient.<br />
* [70651] Improved: Increased limits to prevent &#8220;Too many virtual memory blocks requested&#8221; error.<br />
* [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).<br />
* [70646] Fixed: Some objects were shortly &#8220;flashing&#8221; while changing LODs.<br />
* [70582] Improved: Increased dynamic cloud layer visibility.<br />
* [70493] Fixed: Shadow artifacts visible on some windows while moving.<br />
* [70484] Fixed: Car horn not played in MP<br />
* [70439] Fixed: Transient z-fight-like shadows artifacts while zooming.<br />
* [70372] Fixed: AI vision was too good on moonless nights.<br />
* [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.<br />
* [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 =<br />
          texture loading<br />
* [69714] &#8220;enablesimulation&#8221; fixed on dedicated server<br />
* [69683] VoN volume slider<br />
* [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.<br />
* [68694] Reduced parallax map artifacts on sloped terrain.<br />
* [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.<br />
* [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.<br />
* [67312] Fixed: AI is now able to take off with Camel airplane addon.<br />
* [67033] Improved AI airplane landing from very high altitude.<br />
* [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.<br />
* [65703] New: Units report when reloading in combat situations.<br />
* [65703] New: Units report when throwing grenades in combat situations.<br />
* [65679] Fixed: AI Units called &#8220;covering&#8221; repeatedly while reloading.<br />
* [65656] &#8220;Cover me&#8221;, &#8220;Covering&#8221; was often told repeateadly after busy radio channel periods.<br />
* [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.<br />
* [64561] New: Scripting function hideObject.<br />
* [64056] Fixed: Shining glasses on head preview in &#8220;edit player&#8221; menu.<br />
* [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.<br />
* [63126] Improved: AI airplane now aiming at the ground targets using rudder as well.<br />
* [63126] Fixed: Some AI airplanes oscillated sideways when flying slow.<br />
* [62888] Fixed: Improved helicopter aiming with unguided rockets.<br />
* [62868] Fixed: AT/RPG soldiers often missed targets.<br />
* [62700] Fixed: Spatial weapon sounds<br />
* [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.<br />
* [62627] Improved: &#8220;Invalid crew&#8221; config error no longer exits to desktop.<br />
* [62533] Fixed: The voice over net speech was often delayed more than required.<br />
* [62532] Fixed: The voice over net speech was often delayed more than required.<br />
* [62492] Fixed: Window size/position was not stored after a change. </p>
<p>Missions</p>
<p>* Fixes and improvements in most of the campaign, SP and MP missions </p>
<p>Data</p>
<p>* Improved: armor on MLRS, Ikarus and armored HMMWV.<br />
* Fixed: speed indicator on M1030 motocycle.<br />
* Fixed: geometry on &#8220;Objects &#8211; Illuminant Tower&#8221;.<br />
* Fixed: get-in points in GRAD.<br />
* Fixed: graphics artifact on T72 wreck and pickup wreck.<br />
* Fixed: shadows on ammo-boxes.<br />
* Improved: iron signs on Makarov, M9 and M9 SD<br />
* Improved: penetrability on wrecks of vehicles.<br />
* Fixed: zeroing of silenced G36.
</p></blockquote>
<p><strong>ARMA 2 Patch 1.00 &#8211; 1.07 (329 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=169&#038;lid=916" class="liexternal">3D-ZONE</a><br />
<strong>ARMA 2 Patch 1.05 &#8211; 1.07 (88 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=169&#038;lid=917" class="liexternal">3D-ZONE</a></p>
]]></content:encoded>
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		<title>Splinter Cell: Conviction Patch 1.04</title>
		<link>http://www.the3dzone.de/2010/06/23/splinter-cell-conviction-patch-1-04/</link>
		<comments>http://www.the3dzone.de/2010/06/23/splinter-cell-conviction-patch-1-04/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 17:59:42 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[splinter cell conviction]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=12566</guid>
		<description><![CDATA[Ubisoft haben einen neuen Patch 1.04 f&#252;r die PC-Version ihres Actionadventure Splinter Cell: Conviction ver&#246;ffentlicht. Changelog 1.04: * Fixes for matchmaking * Fix unique key activation * Fix a crash related to friends&#8217; management * Miscellaneous fix for voice chat * Fix keyboard control modification also affecting the controller Splinter Cell: Conviction Patch 1.04 (23 MB): 3D-ZONE]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.the3dzone.de/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/12566.jpg&amp;w=150&amp;h=150&amp;zc=0&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Ubisoft haben einen neuen Patch 1.04 f&#252;r die PC-Version ihres Actionadventure <a href="http://www.splintercell.com/" target="_blank" class="liexternal">Splinter Cell: Conviction</a> ver&#246;ffentlicht.<span id="more-12566"></span></p>
<p><strong>Changelog 1.04:</strong></p>
<blockquote><p>
* Fixes for matchmaking<br />
* Fix unique key activation<br />
* Fix a crash related to friends&#8217; management<br />
* Miscellaneous fix for voice chat<br />
* Fix keyboard control modification also affecting the controller
</p></blockquote>
<p><strong>Splinter Cell: Conviction Patch 1.04 (23 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=213&#038;lid=915" class="liexternal">3D-ZONE</a></p>
]]></content:encoded>
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		<title>Medal of Honor Multiplayer Beta Client</title>
		<link>http://www.the3dzone.de/2010/06/21/medal-of-honor-multiplayer-beta-client/</link>
		<comments>http://www.the3dzone.de/2010/06/21/medal-of-honor-multiplayer-beta-client/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 18:14:46 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea los angeles]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[medal of honor]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=12537</guid>
		<description><![CDATA[Dies ist der Multiplayer Closed Beta Client f&#252;r Medal of Honor. Der Multiplayermodus wird von den Battlefield-Machern DICE entwickelt. Zur Installation wird ein eigener BETA KEY ben&#246;tigt, diesen kann man z.B. durch das Vorbestellen des Spiels bei Steam, Amazon, GameStop bekommen. Die Multiplayer Beta startet f&#252;r PS3 und PC ab dem 21. Juni 2010, der Start der Xbox 360 Beta wurde um ein paar Tage verschoben. Die Beta enth&#228;lt zwei Maps, die in zwei Modi mit bis zu 24 Spielern spielbar sind. Die Beta l&#228;uft ca. 4 Wochen. Die Vollversion von Medal of Honor soll am 12. Oktober f&#252;r PC, PS3 und Xbox 360 erscheinen. Medal of Honor Multiplayer Beta...]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.the3dzone.de/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/12537.jpg&amp;w=150&amp;h=150&amp;zc=0&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Dies ist der Multiplayer Closed Beta Client f&#252;r <a href="http://www.medalofhonor.com/" target="_blank" class="liexternal">Medal of Honor</a>.</p>
<p>Der Multiplayermodus wird von den Battlefield-Machern DICE entwickelt. </p>
<p><strong>Zur Installation wird ein eigener BETA KEY ben&#246;tigt, diesen kann man z.B. durch das Vorbestellen des Spiels bei Steam, Amazon, GameStop bekommen.</strong><span id="more-12537"></span></p>
<p>Die <a href="http://www.medalofhonor.com/de_DE/beta" target="_blank" class="liexternal">Multiplayer Beta</a> startet f&#252;r PS3 und PC ab dem 21. Juni 2010, der Start der Xbox 360 Beta wurde um ein paar Tage verschoben.</p>
<p>Die Beta enth&#228;lt zwei Maps, die in zwei Modi mit bis zu 24 Spielern spielbar sind. Die Beta l&#228;uft ca. 4 Wochen.</p>
<p>Die Vollversion von Medal of Honor soll am 12. Oktober f&#252;r PC, PS3 und Xbox 360 erscheinen.</p>
<p><strong>Medal of Honor Multiplayer Beta Client (735 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=216&#038;lid=914" class="liexternal">3D-ZONE</a></p>
]]></content:encoded>
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		<title>Mass Effect 2 Patch 1.02</title>
		<link>http://www.the3dzone.de/2010/06/16/mass-effect-2-patch-1-02/</link>
		<comments>http://www.the3dzone.de/2010/06/16/mass-effect-2-patch-1-02/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 13:43:28 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[mass effect 2]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=12431</guid>
		<description><![CDATA[Electronic Arts haben einen neuen Patch 1.02 f&#252;r Bioware&#8217;s RPG Mass Effect 2 ver&#246;ffentlicht. Das Update behebt u.a. einige Fehler, die in Verbindung mit diversen DLCs auftreten k&#246;nnen. Zudem wurde ein kleines Problem bei den Sprachversionen behoben. Changlog 1.02: * Reduced the amount mining time required to acquire all upgrades. * Fixed an issue where DLC weapon selections would appear blank on the Weapon Loadout screen after removing DLC. * Fixed an issue where heavy weapon crosshairs sometimes remain on screen after entering a vehicle. * Fixed an issue where enemies sometimes &#8216;pop-up&#8217; onto cover after taking damage. * Fixed an issue where Grunt&#8217;s loyalty power sometimes doesn&#8217;t unlock. *...]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.the3dzone.de/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/12431.jpg&amp;w=150&amp;h=150&amp;zc=0&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Electronic Arts haben einen neuen Patch 1.02 f&#252;r Bioware&#8217;s RPG <a href="http://masseffect.bioware.com/" target="_blank" class="liexternal">Mass Effect 2</a> ver&#246;ffentlicht. </p>
<p>Das Update behebt u.a. einige Fehler, die in Verbindung mit diversen DLCs auftreten k&#246;nnen. Zudem wurde ein kleines Problem bei den Sprachversionen behoben.<span id="more-12431"></span></p>
<p><strong>Changlog 1.02:</strong></p>
<blockquote><p>
* Reduced the amount mining time required to acquire all upgrades.<br />
* Fixed an issue where DLC weapon selections would appear blank on the Weapon Loadout screen after removing DLC.<br />
* Fixed an issue where heavy weapon crosshairs sometimes remain on screen after entering a vehicle.<br />
* Fixed an issue where enemies sometimes &#8216;pop-up&#8217; onto cover after taking damage.<br />
* Fixed an issue where Grunt&#8217;s loyalty power sometimes doesn&#8217;t unlock.<br />
* Fixed an issue where the Squad screen wouldn&#8217;t update properly after removing the Alternate Appearance Pack #1 DLC.<br />
* Fixed an issue where save games that used DLC while offline could not be loaded.<br />
* Fixed an issue where the active save career would sometimes change after loading saves with unmounted DLC.<br />
* Fixed an issue where the game would sometimes crash during the Jarrahe mission when using Windows 7 (64-bit).<br />
* Fixed an issue where ammo powers activated by a henchman would sometimes overwrite the players active ammo power.<br />
* Fixed an issue where under certain circumstances, spacebar would not activate objects.<br />
* Fixed an issue where Loading saves while DLC is unmounted will change your active career.<br />
* Fixed an issue where the text for some characters in the keybinding GUI would appear as English in foreign language versions of the game.
</p></blockquote>
<p><strong>Mass Effect 2 Patch 1.02 (42 MB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=206&#038;lid=913" class="liexternal">3D-ZONE</a></p>
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		<title>Mass Effect 2 Demo US</title>
		<link>http://www.the3dzone.de/2010/06/15/mass-effect-2-demo-us/</link>
		<comments>http://www.the3dzone.de/2010/06/15/mass-effect-2-demo-us/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 12:55:50 +0000</pubDate>
		<dc:creator>Apollo</dc:creator>
				<category><![CDATA[Downloads]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[mass effect 2]]></category>

		<guid isPermaLink="false">http://www.the3dzone.de/?p=12357</guid>
		<description><![CDATA[Electronic Arts hat jetzt noch eine Demo zu Bioware&#8217;s ActionRPG Mass Effect 2 herausgebracht. Dies ist die englische Originaldemo. Neben den ersten beiden Missionen des Hauptspiels, umfasst die Demo auch eine Bonus-Mission aus der Spielmitte. Laut EA bietet die Demo rund 90 Minuten Spielzeit. Mass Effect 2 Demo US (1.88 GB): 3D-ZONE]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.the3dzone.de/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/wp-content/thumbnails/12357.jpg&amp;w=150&amp;h=150&amp;zc=0&amp;ft=jpg' alt='post thumbnail' /></p>
<p>Electronic Arts hat jetzt noch eine Demo zu Bioware&#8217;s ActionRPG <a href="http://masseffect.bioware.com/" target="_blank" class="liexternal">Mass Effect 2</a> herausgebracht.</p>
<p>Dies ist die englische Originaldemo.</p>
<p>Neben den ersten beiden Missionen des Hauptspiels, umfasst die Demo auch eine Bonus-Mission aus der Spielmitte. Laut EA bietet die Demo rund 90 Minuten Spielzeit.<span id="more-12357"></span></p>
<p><strong>Mass Effect 2 Demo US (1.88 GB):</strong> <a href="http://www.the3dzone.de/downloads/modules/PDdownloads/singlefile.php?cid=206&#038;lid=912" class="liexternal">3D-ZONE</a></p>
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