Far Cry Primal Patch #2

Ubisoft hat einen zweiten Patch 1.2.0 für sein Steinzeit-Actionspiel Far Cry Primal released.

Das Update verbessert Stabilität sowie Performance, erhöht die allgemeine Schwierigkeit der Missionen, behebt allerlei Bugs und sorgt dafür, dass man das HUD (Benutzerinterface) komplett ausblenden kann.

Je nach Plattform ist das Update zwischen 600-900 MB groß (PC: 908 MB, PS4: 577 MB, Xbox One: 570 MB).

Patchnotes zu Update #2 (v.1.2.0)

Stability & Performance

Improved performance and stability

Fixed low occurrence specific crashes


Improved the overall difficulty of a mission

Fixed an edge case issue where the XP is not updated

Fixed issue where the kills from companion animals does not update under specific condition

Fixed a bug where a weapon switched automatically when using the speed boost

Fixed a rare issue where the player is vulnerable when trying to heal

Fixed a low occurrence issue where the player is unable to loot

Fixed an issue where the player can be teleport outside the mission zone when riding any animals

Fixed issues with Hardsave not functional if the user performs specific action

Fixed a trophy update issue when taming one of the beasts

Fixed a player’s movement issue when capturing an outpost

Fixed a 2 seconds freeze when player pauses the game during few specific animations

Fixed a waterfall effect issue during a cinematic

Fixed an edge case issue where the player cannot pet smaller companions

Fixed an issue where the „heal beast“ and „ride“ actions does not always work on sloping terrain

Fixed a blood trail visual issue when using the hunting vision

Lighting and FX

Fixed some lighting issues in specific areas

Wildlife and AI

Improved the AI navigation in a specific outpost

Fixed low occurrence navigation issues with the companions

Fixed some edge case animation issues with animals and companions


Fixed Missions and Activities blockers when performing specific actions

Fixed few spawning issues with the players and specific animals

Fixed an issue where the player can complete one of the mission twice

Fixed issues where the player can’t climb a vine when performing certain actions

Fixed edge case issues where the player can remain stuck if he interacts with stones and plants

Fixed an issue where the player is unable to fast travel

Fixed objective issues when performing specific actions

Fixed edge cases navigation issues in the World


Added an option to not show enemies in the minimap

Added a button to disable the HUD option

Added new tutorial page to match description and picture

Fixed an issue where a button is misplaced in the reward stash

Fixed some displaying issues with the HUD and the World Map

Fixed an issue where a fail prompt does not appear under specific conditions

Fixed an issue where the XP prompt remains present on the HUD

Fixed icons issues in specific activities

Fixed few minor issues where a waypoint is not displayed properly

Fixed an issue where the outpost counter does not update

Added a visual guideline for one of the achievements


Fixed a sound issue with burning fire during the playgo

Added a missing SFX during a specific Quick Time Event attack

Added a missing Audio line during a cinematic


Fixed issues when subtitles go past menu borders in some languages

Fixed an issue where collectibles text can be overlapped by an event notification

Added missing subtitles when skipping a cinematic

Fixed incorrect messages appearing on screen after specific actions

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